A first response does not show whether the task eventually succeeds. The scripted examples below illustrate how TRACE follows the conversation and records mistakes and extra user effort.
A correct final timer is only part of success. Creating a wrong-duration timer, or creating a timer before required information is obtained, remains a violation even if it is later cancelled. Task success requires the goal and no violations.
Recovery takes more than asking. A request for missing information or user correction begins an attempt. Obtaining the information and using it to resume the task completes recovery. Every user reply, correction, or refusal after the initial instruction adds one user turn.
The fictional missing-duration cases explicitly stipulate that the number is unavailable until the user supplies it. That assumption does not establish what can be heard in the new silenced WAV. A proposal alone never changes simulated state. These five rows are teaching examples; they do not support an agent success rate or a combined TRACE score.
Inspect the scripted conversations and computed state
S1 · Correct timer without clarification
[
{
"t": 0,
"type": "user_instruction",
"duration_available": true
},
{
"t": 1,
"type": "timer_created",
"timer_id": "timer_1",
"duration_seconds": 540,
"execution": "scripted_inert_simulation"
}
]
S2 · Clarification followed by the correct timer
[
{
"t": 0,
"type": "user_instruction",
"duration_available": false
},
{
"t": 1,
"type": "agent_clarification",
"text": "How many minutes?"
},
{
"t": 2,
"type": "user_reply",
"duration_seconds": 540
},
{
"t": 3,
"type": "timer_created",
"timer_id": "timer_1",
"duration_seconds": 540,
"execution": "scripted_inert_simulation"
}
]
S3 · Wrong timer cancelled and replaced after correction
[
{
"t": 0,
"type": "user_instruction",
"duration_available": true
},
{
"t": 1,
"type": "timer_created",
"timer_id": "timer_wrong",
"duration_seconds": 360,
"execution": "scripted_inert_simulation"
},
{
"t": 2,
"type": "user_correction",
"duration_seconds": 540
},
{
"t": 3,
"type": "timer_cancelled",
"timer_id": "timer_wrong"
},
{
"t": 4,
"type": "timer_created",
"timer_id": "timer_correct",
"duration_seconds": 540,
"execution": "scripted_inert_simulation"
}
]
S4 · Clarification requested; user declines to continue
[
{
"t": 0,
"type": "user_instruction",
"duration_available": false
},
{
"t": 1,
"type": "agent_clarification",
"text": "How many minutes?"
},
{
"t": 2,
"type": "user_refusal",
"text": "Never mind."
}
]
S5 · Correct duration guessed before it is obtained
[
{
"t": 0,
"type": "user_instruction",
"duration_available": false
},
{
"t": 1,
"type": "timer_created",
"timer_id": "timer_1",
"duration_seconds": 540,
"execution": "scripted_inert_simulation"
}
]
Event fixtures and hand-calculated expectations · Computed scores, violations, and final states
Exceeding a time or turn limit prevents goal attainment and task success. Budget failures are reported separately from prohibited actions. Invalid event sequences are rejected explicitly. Only inert timers in local memory are used.